YOUR GAME.
YOUR ROM.
Loaded from your own computer.
Played together online.
First visit: saving the disc on this device for faster return visits.
Offline · ready for setup
- ROUND TRIP
- —ms
- JITTER
- —ms
- ROLLBACK
- —frames
- INPUT DELAY
- —frames
- STABILITY
- —
- TRANSPORT
- Not connected
Distance still matters. Keep the game tab visible during online play. Brief interruptions get up to 30 seconds to return.
PRE-GAME
3 EASY STEPS
Get ready
Choose your system and ROM above.
Choose your system and ROM to begin. Online play is experimental.
Controller & keyboard guideOpen guide
Player one
↑ ↓ ← → Move
A S D Sega A / B / C
SNES: A A · S B · Q Y · W X (goalie)
E L · R R
Enter Start / pause
Player two · local
I K J L Move
Z X C Sega A / B / C
SNES: Z A · X B · U Y · O X (goalie)
N L · M R
Right Shift Start / pause
Prefer a controller?
Connect a gamepad and press a button. If the buttons feel wrong (common with 8BitDo and other Genesis-style pads), choose Controller at any time, including menus or mid-match and press each button once. Your layout is saved in this browser. For online games, agree on an in-game pause before mapping. Start works in the lineup, during play, and between periods. Press F or double-click the game for full screen. Desktop browser recommended.
03 / PROVE IT BEFORE PUCK DROP
PUT THE NETWORK
THROUGH ITS PACES.
Simulate delay, jitter, and packet loss to check the synchronization logic. A simulation is a first check; real Canada–Europe matches are still required.

